Star Wars: Dawn of Defiance Episode I: Traitor's Gambit

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Prologue: Calm before the Storm



It is a dark time in the galaxy. The evil Galactic Empire has spread from the Deep Core to the Outer Rim, and everywhere the Empire’s tyranny can be felt.
Fleeing from the oppression of the Emperor’s minions, agents of Senator Bail Organa have run to a remote space station above Brentaal. Known to be a vocal opponent of the Empire, Organa may be the last hope to the galaxy.
In hopes of stopping these dissidents before they can reach the Senator, the Empire alerted its forces on Sel Zonn Station, where the struggles for liberty rages on,and the first sparks of rebellion have begun to burn…

Seemingly motionless among the sea of starships and satellites above the sparkling world of Brentaal, Sel Zonn Station is amongst its brethern of similar space stations. A central pylon forming the bulk of the space station, and three landing platforms leading to the docking bay extend from the central station, equidistant from one another and jutting out into space. The dorsal side of the station features a disc-shaped secondary structure, on top of the blinking lights indicate the presence of a landing platform reserved for wealthy patrons, but this place is the central of this story.
It resides within one of the cantinas of the Promenade, Gundark’s Cantina, where humans and aliens soundfully enjoy themselves, most of their talking undermined by the singing of the band keep the mood. Yet, in the farthest side of the enterance, very few sit. Amongst them in the dark, a Kaleesh sat in a shadowed booth. Wrapped in the rags and garments of a desert dweller, very little of his muscular dark brown scaled body was seen, except for his clawed fingers, wrapped feet, and some of his thick neck. His yellow eyes gleaming out of the eye sockets of a skull that once belonged to a mighty beast native to his homeworld, as well as the durasteel-rimmed hide vest that protected his chest. Soft breathing hissed out of the mask. His claws messing with a tribal necklace consisted of various small skulls and feathers of exotic avians, yet in the middle of the necklace, there was his most prized trophy; the foremost of a Huk’s tibia.
To those who dared to look upon the msyterious Kaleesh in curious and suspicious, he appeared to be spaced out, but he was in deep meditation. Yet, in his meditation, he felt a deep chill in the air. It was a dark omen no doubt. Returning to the physical world, the Kaleesh’s eyes seemed to gleam bright like jewels in the sun that caused the patrons’ eyesight to quickly averted from him.
Rising from his seat, revealing a sword to be strapped to his belt, as it connected with a bandolier that kept a blaster rifle strapped to his back. Walking with calculated step, the Kaleesh head out into the Promenade.


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